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Journey of an award winning short film of the year 2012 : Lubdhanam Cora

Posted by Jayesh Makwana on January 1, 2013
Posted in: animation, Lighting, Lubdhanam Cora, PersonalWork, ShortFilm, Team. Tagged: Greedy Thief, Jayesh Makwana, Lubdhanam Cora, short film. Leave a Comment

Today i m very happy to see the success of our short film called “Lubdhanam Cora“ . We have received almost five award from the various film festivals like Asifa India, Anifest 2012 India, 14 TBS DIGICON Award 2012 etc. And this short film is also nominated for SIGGRAPH Asia 2012 Computer Animation Festival. I fill very proud when i here the peoples claps after watching the film. Just wanted say thanks to Sagar Kadam who is the original creator of the film for giving me an opportunity to work on a such a great film.

Check out the successful journey of an award winning animated short film Lubdhanam Cora (Greedy Thief) :  here.

Share your WordPress Post to Google Plus

Posted by Jayesh Makwana on June 26, 2012
Posted in: google plus, google reader, share post, wordpress post. Tagged: Google Plus Share, Share Post, Wordpress Post. 7 comments

I have been looking for a option, where I can share every post from my WordPress blog to my Google Plus. I had search on the net but nothing seems to be satisfactory. Then I have subscribed my own wordpress blog to google reader and I always share all my wordpress post to google plus via my Google Reader account.
Hope this helps all wordpress blogers.

Real-time Projection Shader

Posted by Jayesh Makwana on June 25, 2012
Posted in: cgfx, Maya, MEL, my reserch, Shader, tools. Tagged: cgfx, projection shader. 3 comments

modifiedPhotogrammetry.cgfx

This is a modified version of the original Photogrammetry Shader. All thanks to “Rick Balabuck” for allowing me to modified this shader. Actually i was looking out for a some real-time projection shader for Maya, which helps artist to see the real-time updates of the projected image on cg elements while dragging them on any viewport. Maya default projection shader does not support this. This shader helped me in some stereo conversion project, where you have to match and animate the cg stuff with live action props. Earlier we use to match it from the main camera, but using this shader we can use perspective viewport as well. This also helped artist to place the cg elements according to the depth order in live action footage and with the real-time update they can judge the placement in a same viewport very precisely.

Understanding Subsurface Scattering – part 1

Posted by Jayesh Makwana on June 21, 2012
Posted in: Lighting, my reserch, SSS, Subsurface Scattering, tech. Tagged: human skin, light physics, science, Subsurface Scattering. Leave a Comment

Understanding SSS is very difficult in terms of calculating physically, but its very simple by its definition. Lets take an example of human skin, which is the best example to study and understand the simulating appearance of skin which is dominated by SSS.
So first of all lets try to understand the basics of light physics.

What happens, when light hits any object?
Normally three things happens when light hits any kind of a material in real world. Either light is absorbed by the material, light is reflected by the material or light is refracted by the material. And that is how we see the objects around us.

And, what happens when light hits the surface like skin?
When light hits the surfaces like skin, wax, marble or any non metallic surfaces, it moves beneath the surface of the object and scatters and thus some of the lights is absorbed by the inner translucence layer and its get emitted elsewhere with surface color from inside and this effect is called as a Subsurface Scattering Effect.

Understanding Subsurface Scattering - part 1

So this is a simple part to understand Subsurface Scattering. Will go for little more in detail on this in our next part. Thanks..

Lubdhanam Cora Team

Posted by Jayesh Makwana on June 21, 2012
Posted in: animation, Lighting, Lubdhanam Cora, Maya, PersonalWork, ShortFilm, Team. Tagged: Lubdhanam Cora, My Short Film, short film. Leave a Comment

Lubdhanam Cora


Lubdhanam Cora (Greedy Thief) :

Posted by Jayesh Makwana on June 21, 2012
Posted in: animation, Lighting, Lubdhanam Cora, Maya, PersonalWork, ShortFilm, Team. Tagged: Lubdhanam Cora, short film, thief. Leave a Comment

“Nothing great in the world has been accomplished without passion” 

After all hard-work from the team, we have finally completed  our fully featured CG animated short film called “Lubdhanam Cora (Greedy Thief)“.Truly, this is a great accomplishment for the LC team. Congrats to all team mates who have given there valuable time and effort, apart from there personal work and schedules. This is a great achievement for me and the team. 

Full version is coming soon…………

MoCap Key Optimizar

Posted by Jayesh Makwana on March 3, 2012
Posted in: animation, Maya, motion capture, python, tech, tools. 2 comments

Optimize your keys from motion capture data using this tool. The script is based on simple maths formula called “Slope Formula”, which will detect all unwanted keys from the animation curve based on various selection options available inside the tool and it makes sure to maintain animation curve shape after deleting all unwanted keys.

download link : moCapKeyOptimizer.rar

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